I care not for this half measure; let Ana go ham or let her go home. If that were true they would've reverted the d. By changing it they set a precedent that anything powerful can be nerfed; not just degenerate problems. As I said, this is based off my thoughts, not any numbers or in-game testing. You would have to disengage from supporting because of inevitable chip damage.
Her flying path is absolutely predictable for any Plat Widow or Diamond Hanzo. If one of your team decides to wake the sleeper which is very common at low skill tiers , the ult continues as normal and the odds are you all die. The patch update also tweaks — a new hero who's going through the final testing phase before going live — as well as Winston, Zenyatta, Junkrat and Sombra. Darkwaver: You seem to be very fond of stating bad things for Mercy, yet you never mention all the great things surrounding her kit. We reported on this change yesterday, but this should give Sombra even more utility and make her a more desirable pick, especially for flex players. If someone has 300 bucks of expendable income to spend on a fun deck - it would suit Hex and it's playerbase if that was something they should do - and up until this nerf it was.
Once they get nerfed, they will probably lose their value. Their track record for nerfs is fairly good so far in my opinion. Right now, she's a great counter for Bastion comps. Even more so when the card kept its value for more than a year. Route 66 also saw a slight adjustment with patch 1. So i bump it to make sure they know i still stand for what i said.
And there are all the folks in between. This change brings his Barrier Projector in line with Orisa's which also begins cooling down upon use, not end. Clearly not perfect, but a good record none the less. Reason being, they want to make breathing room for the small lasers, and pulse lasers. Moira has limited healing through a resource and ana has a limited number of shots before reloading. Runs June 13th - August 9th. The damage reduction on her weapon is significant, but if this ends up not being enough we can re-visit some further tuning.
Maybe they thought it compromised the integrity of certain characters or made dive comps too strong. No Mercy player hides with mercy 2. And even for those 2, doing damage prevents them from healing. You need to take a step back though and realize that they did plenty of nerfs that were 100% legitimate and were needed. He doesn't need to heal more damage if half the other team is dead. Cards that are simply valuable because they are rare are still going to be valuable for their collectibility.
If Hex, however, buffed some of the rare PvE cards that are legitimately almost useless to be A-Tier or even B-tier, or C-tier , I'd be thrilled. The problem in the owl and higher ranks was not that widowmaker was too strong but because she was too hard to kill that is not a problem now. For some, it is about thrust in HexEnt, for others it is just about letting them know we believe it was a mistake. Even more so when the card kept its value for more than a year. You should expect to come out of the process considerably weaker though.
Every match is an intense multiplayer showdown pitting a diverse cast of soldiers, scientists, adventurers, and oddities against each other in an epic, globe-spanning conflict. . We disagree with the nerf, I think most share the same sentiment. Introducing one more barrier effect to the game doesn't mean that Zenyatta should just get to ignore them almost altogether. If you want to remove some of the grenade's power as a method of shutting down flankers, the damage of the grenade could be looked at as an alternative that won't damage her ability to heal. Less healing means fewer ultimates with less effect.
Clearly not perfect, but a good record none the less. Now, the attacking team on Route 66 is given 60 additional seconds after pushing the payload to the first checkpoint. Because Air Elemental is moderately strong - it has uses. It's not about the power level of the cards, it's about trust in the value of PvE cards. We don't want to swing her balance too wildly within a single patch. While Lasers suffer the least from hitreg issues due to beeing hitscan weapons weapons with a far more corse or single dmg impule are too unrealiable in conjunction with their other downsides outright not servicable for some players.
Click the filter label to disable or enable each filter individually. I don't think anyone would say 'yes' to that. Just because it is sometimes the best 1-slot 1-ton option for a mech does not mean it is good. For some, it is about thrust in HexEnt, for others it is just about letting them know we believe it was a mistake. They were finally balancing Ana and they undid it for some reason?!?! The damage reduction on her weapon is significant, but if this ends up not being enough we can re-visit some further tuning. For me the problem is much bigger. Here's a gif of what the change looks like, via Redditor : Finally, Sombra has received another small change.
That is the single one, the only problem with mercy since the release of the game. With this new set of changes I have a feeling Overwatch is going to see a lot more diversity than ever before. In this new patch, the Orb of Destruction will remain unchanged, but the Orb of Discord will no longer possess the latter feature. Va and Mercy is just as effective as D. Can we get this crap over with? The nerf to her Biotic Rifle damage, however, remains unchanged. Well they're hot so just decrease the heat of ballistics and missiles That is how I approach this.